Creating Palettes
There are three types of palette, Normal palettes, Global palettes and Shared palettes.
Normal palette - Will save each light in the programmer’s individual value into the palette. This is mainly used for position palettes. If I point 4 fixtures at the centre vocals spot, they will all have different values for pan and tilt, and a normal palette will save these individual values for you. However, this means that the palette will only work for the fixtures that have values in the programmer when you save the palette. If you wish to add more fixtures into the palette later on you will need to update it.
Global Palette -
Shared palette - Takes one piece of information and shares it across all fixtures of the same type. For example This means that if you saved a shared colour palette using one of the Spots then the rest of the Spots can use it, because they are exactly the same fixture in exactly the same mode. However if you tried to apply that pallet on a different fixture it would not be able to use that colour information.
To create a palette select at lease one or more fixtures of you choice such as Colour, Position, Beam, etc. To store the palette
Using the attribute editor
Palettes help a lot when programming
First, press [Clear], then select at least one Spot and at least one LED parcan, and press [Locate]. Using the attribute editor, set the fixtures to red. See that the colour values above the encoder wheels are highlighted, showing that it is in the programmer. Now, open the Groups and Palettes workspace and double tap into an empty space in the Colour palette window. Where the palette has been saved, there is a ‘C’ for colour
[NEED TO FINISH, DO NOT CHANGE]
Normal palette - Will save each light in the programmer’s individual value into the palette. This is mainly used for position palettes. If I point 4 fixtures at the centre vocals spot, they will all have different values for pan and tilt, and a normal palette will save these individual values for you. However, this means that the palette will only work for the fixtures that have values in the programmer when you save the palette. If you wish to add more fixtures into the palette later on you will need to update it.
Global Palette -
Shared palette - Takes one piece of information and shares it across all fixtures of the same type. For example This means that if you saved a shared colour palette using one of the Spots then the rest of the Spots can use it, because they are exactly the same fixture in exactly the same mode. However if you tried to apply that pallet on a different fixture it would not be able to use that colour information.
To create a palette select at lease one or more fixtures of you choice such as Colour, Position, Beam, etc. To store the palette
Using the attribute editor
Palettes help a lot when programming
First, press [Clear], then select at least one Spot and at least one LED parcan, and press [Locate]. Using the attribute editor, set the fixtures to red. See that the colour values above the encoder wheels are highlighted, showing that it is in the programmer. Now, open the Groups and Palettes workspace and double tap into an empty space in the Colour palette window. Where the palette has been saved, there is a ‘C’ for colour
[NEED TO FINISH, DO NOT CHANGE]